Race Details: DRAL * Average Height: 6'4" - 7'2" (increases with age) Average Weight: 220 - 480 lbs. Ability Scores: +2 Strength, +2 Wisdom Size: Medium Speed: 6 squares Vision: Normal Languages: Common, Dral Skill Bonuses: +2 Endurance, +2 Nature Powerful Build: Dral may use weapons one size category larger than themselves. Plant Type: Dral are ambulatory plants in their younger stage, and are of the Plant type. Large and In Charge: Whenever a power with the Weapon tag would inflict Push, Pull, or Slide on an enemy, increase that Push, Pull, or Slide by 1. Vegetative Sleep Cycles: You do not sleep as animals do, instead you need merely rest in communion with the Dralmind for four hours per day. While in communion with the Dralmind, you are fully aware of your surroundings and notice approaching enemies and other events as normal. Consult Dralmind: You can use the Consult Dralmind encounter power. Consult Dralmind - Dral Racial Power Encounter Standard Action - Personal Effect: You gain Training (or Focus, if already Trained) in a single skill of your choice, or proficiency in a single weapon of your choice, or knowledge of a single Ritual of no more than half your level. A skill or proficiency lasts until the end of the encounter, or five minutes, whichever is less. Knowledge of the ritual lasts long enough to perform the ritual once, or until you recover the use of this power, whichever comes first. MEERI * Average Height: 4'8" - 5'6" Average Weight: 90 - 140 lbs. Ability Scores: +2 Intelligence, +2 Charisma Size: Medium Speed: 5 squares (swim 7 squares) Vision: Low Light Languages: Common, Meeri Skill Bonuses: +2 Diplomacy, +2 Insight Swim Speed: Cold Resistance: Resist cold 5 + 1/2 your level Warlock Affinity: Meeri have a sort of racial star pact with Raileh, from ancient times. A Meeri who has access to Warlock powers is considered to have the Star Pact for purposes of powers, though he gains no pact benefit. If he chooses Warlock as his primary class, and chooses Star Pact as his full pact, he may choose to switch this bonus to either Infernal Pact or Fey Pact, due to the mercantile nature of the Meeri. Due to this Star Pact, all Meeri posses the Warlock power Dire Radiance as an at-will ability. GNOMES * as per PHB HUMANS as per the PHB KITH * Average Height: 4'2" - 4'8" Average Weight: 120 - 180 lbs. Ability Scores: +2 Strength, +2 Charisma Size: Medium Speed: 6 squares Vision: Darkvision Languages: Common, Vulgar Draconic Skill Bonuses: +2 Dungeoneering, +2 Intimidate Tripodal Stability: The strong Kith tail allows them greater stability in a fight. Whenever an effect would inflict Push, Pull, or Slide on a Kith, reduce the number of squares by 1. Draconic Resistance: You have resist of 1/2 your level against one of the following types of damage: Acid, Fire, Electricity, Cold, or Poison. The damage type must be chosen at character creation and cannot be changed. Tail Swipe: You can use the Tail Swipe encounter power. Tail Swipe - Kith Racial Power Encounter Immediate Interrupt - Reach 1 Target: One creature. Trigger: An enemy enters a square adjacent to you by any means. Attack: Strength +2 vs Reflex Hit: 2d6+Str modifier damage Special: Attack becomes Strength +4 vs Reflex at Paragon tier, and Strength +6 at Epic tier. VRIAKS * Average Height: 3'6" - 3'10" Average Weight: Ability Scores: +2 Dexterity, +2 Wisdom Size: Small Speed: 5 squares Vision: Low Light Languages: Common, Vriak Skill Bonuses: +2 Perception, +2 Stealth Group Awareness: Non-vriak allies within 5 squares get +1 Perception. Falling Resistance: Any place that the Vriak has enough space to open his wings, he takes no damage from falls. Wing Assisted Jumps: Any place that the Vriak has enough space to open his wings, his jumps are always considered to have a running start. Flight: You can use Vriak Flight as an encounter power. Vriak Flight - Vriak Racial Power Encounter Standard Action - Personal Effect: You gain Fly 10 until the end of your next turn. Sustain Standard: The flight lasts until the end of your next turn. At level 11, this power's initiation action and sustain action become Move actions. At level 21, this power's initiation action and sustain action become Minor actions.