Race Details: DRAL * Average Height: 6'0" - 7'0" Average Weight: 200 - 340 lbs. Ability Scores: +2 Constitution, +2 Wisdom Size: Medium Speed: 6 squares Vision: Normal Languages: Common, Dral Skill Bonuses: +2 History, +2 Nature Plant Type: Dral are ambulatory plants in their younger stage, are considered Plant creatures for the purpose of effects that relate to creature origin. Vegetative Sleep Cycles: Dral do not sleep as animals do, instead they need merely rest in communion with the Dralmind for four hours per day. While in communion with the Dralmind, you are fully aware of your surroundings and notice approaching enemies and other events as normal. Bloodwood Heritage: You gain a +1 bonus to all defenses against attacks made by bloodied creatures. Will of the Dral: You gain a +5 racial bonus to saving throws against charm effects. Consult Dralmind: You can use the Consult Dralmind encounter power. Consult Dralmind - Dral Racial Power The racial memories of your ancient people lend insight to aid you. Encounter No Action Personal Trigger: You make an attack roll, a saving throw, a skill check, or an ability check, and you dislike the result. Effect: You add 1d6 to the triggering roll. MEERI * Average Height: 5'0" - 5'8" Average Weight: 110 - 140 lbs. Ability Scores: +2 Intelligence, +2 Charisma Size: Medium Speed: 5 squares (swim 7 squares) Vision: Low Light Languages: Common, Meeri Skill Bonuses: +2 Diplomacy, +2 Insight Swim Speed: You have a swim speed of 7 Cold Resistance: Resist cold 5 + 1/2 your level Child of Stars and Seas: Once per encounter you can use either the Starfire or Cloud of Fog power. Starfire - Meeri Racial Power A flickering halo of silvery light surrounds the target, making it easier to hit. Encounter Minor Action Ranged 10 Target One creature Attack: Intelligence +4, Wisdom +4, or Charisma +4 vs. Reflex Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment. Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making an attack with this power. This choise remains throughout your character's life and does not change the power's other effects. Cloud of Fog - Meeri Racial Power A shroud of unnatural, impenetrable fog descends around you and hides you from sight. Encounter Minor Action Close burst 1 Effect: The burst creates a cloud of fog that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects. GENASI * as per FR GNOMES * as per PHB2 HUMANS * as per PHB KITH * Average Height: 4'2" - 4'8" Average Weight: 135 - 165 lbs. Ability Scores: +2 Strength, +2 Dexterity Size: Medium Speed: 6 squares Vision: Darkvision Languages: Common, Vulgar Draconic Skill Bonuses: +2 Endurance, +2 Acrobatics Tripodal Stability: Your strong tail allows you greater stability in dangerous situations. Whenever an effect would inflict Push, Pull, or Slide on you, reduce the number of squares by 1. In addition, when an attack would knock you prone you can make an immediate saving throw to avoid falling prone. Draconic Ferocity: You can use the per-encounter ability Draconic Ferocity. Draconic Ferocity - Kith Racial Power The wrath of your draconic ancestors burns inside you, giving strength to your attack. Encounter Free Action Personal Trigger: You hit an enemy Effect: Your attack deals 1[W] extra damage if it's a weapon attack or 1d8 extra damage if it isn't. VRIAKS * Average Height: 3'8" - 4'0" Average Weight: 60 - 80 lbs. Ability Scores: +2 Dexterity, +2 Wisdom Size: Small Speed: 5 squares Vision: Low Light Languages: Common, Vriak Skill Bonuses: +2 Perception, +2 Stealth Group Awareness: Non-vriak allies within 5 squares get +1 Perception. Falling Resistance: Any place that the Vriak has enough space to open his wings, he takes no damage from falls. Wing Assisted Jumps: Any place that the Vriak has enough space to open his wings, his jumps are always considered to have a running start. Flight: You can use Vriak Flight as an encounter power. Vriak Flight - Vriak Racial Power Encounter Standard Action Personal Effect: You gain Fly speed of 8 until the end of your next turn. You cannot use this power to hover. Sustain Standard: The flight lasts until the end of your next turn. At level 11, this power's initiation action and sustain action become Move actions. At level 21, this power's initiation action and sustain action become Minor actions. WYRMTOUCHED * Average Height: 4'4" - 4'10" Average Weight: 140 - 180 lbs. Ability Scores: +2 Strength, +2 Charisma Size: Medium Speed: 6 squares Vision: Darkvision Languages: Common, Noble Draconic, Vulgar Draconic Skill Bonuses: +2 Athletics, +2 Intimidate Tripodal Stability: Your strong tail allows you greater stability in dangerous situations. Whenever an effect would inflict Push, Pull, or Slide on you, reduce the number of squares by 1. In addition, when an attack would knock you prone you can make an immediate saving throw to avoid falling prone. Wyrmstep: You can use the per-encounter ability Wyrmstep. Wyrmstep - Wyrmtouched Racial Power Wild magic courses through your veins and causes your body to flicker in and out of reality. Encounter Minor Action Personal Effect: You are phasing until the end of your next turn.