| Racial Feats | |||
| Dral - Ancestral Knowledge Gnome - Extra Scurry Human - None | Kith - Daughter of Dragons Meer - Strong Soul Vriak - Born to Fly |
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| Regional Feats | |||
| Earthspine Mountains - Mountaineer Eastern Islands - Reaver's Heart The Heartlands - Bullheaded Kaddegh - Cosmopolitan | The Lakelands - Courteous Magocracy Lerin Sangua - Forester Southeastern Coast - Mercantile Background The White Steppes - Saddleback |
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| General Feats | |||
| Acute Orientation Item Familiar | Magical Artisan Toughness |
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| Weapon Feats | |||
| Weapon Focus, Weapon Specialization, and Improved Critical, and other weapon-specific feats apply instead to one Weapon Group. In the case of unique weapon groupings like druid, which contain weapons from various areas, treat the weapon as part of its originally intended group. For instance, a druid who takes weapon focus does not gain focus in druid weapons, but can take it in, say, Heavy Blades to gain benefits with the scimitar. | |||
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